Weretiger 5e | Dnd – D&D 5th Edition – Guide(2023)
As the name suggests, Weretiger 5e appears like a tiger, and they are excellent hunters and warriors. They are vain and finicky about things; however, their lithe and muscular physique as a human makes up for it. They are well-groomed with a taller than average height, which is unlike their fellow lycanthropes.
The lycanthropes will get a Strength of 17 if they don’t have a higher score already. The natural weapon’s attack and damage rolls are dependent on Strength.
The DC of pounce trait = 8 + the player’s proficiency bonus + Strength modifier.
Table of Contents
Basic description
As a tiger or a hybrid, they are enormous, but they are still agile during combat. Furthermore, they favor fighting as humans. Their voice has a husky undertone, and they tend to roll their r’s. So French! A 5e Weretiger prefers wearing only jewelry as their fur is present even in their humanoid form.
In hybrid form, their lower body resembles a tiger, and the upper is of a human. However, their ears, nose, and teeth are that of a tiger. They walk on their toes, their nails turn into claws, and a 3 feet long tail stretches from their spine.
Worshipping the God of hunt, Malar was a thing of evil weretigers only.
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Behavioral aspects of a DnD 5e Weretiger
A D&D Weretiger is comfortable around humans and monsters, but they still prefer living in the wild or on the periphery of civilization. They live and hunt either alone or in small groups. Moreover, they travel to secluded places for trade or celebration.
Unlike other lycanthropes, they don’t believe in spreading their curse because more weretigers mean more fight for territory and prey.
Biology
Weretigresses gave birth to one or two cubs only who were born in hybrid form. However, they’d resemble a human if the birth mother is a human. Their development process is quick. For instance, at the age of 6, they can transform into a humanoid, and by the age of 12, they’d acquire all their tiger forms.
Most of the weretigers are females, and they don’t engage in marriage. They do believe in the concept of mates.
Most of the giant species are prone to this condition, especially Jungle giants.
Habitat
If you visit a weretiger’s settlement, you’ll find it well maintained along with a herb or vegetable garden. They’d also be into poultry farming and cats. Their façade as a witch or a hermit was merely to stay away from civilization. Some even learn magical arts to become more convincing; however, they were often confused as a rakshasa by the people.
They were primarily found in the jungles of Chult. In contrast, some hunted explorers as a sport by disguising as normal people. This was their way of defending their land from being plundered.
Relations
A were tiger, and a feline species would always have good relations, but weretigers didn’t spend time in the company of real tigers.
Traits
- Shapechanger – Weretigers can either transform into a hybrid, an animal, or a humanoid. Their statistics, except size, remain constant. If weretigers have any equipment, it won’t transform. Also, they turn into their true self when they die.
- Keen hearing and smell – This attribute gives them the upper hand in Wisdom (Perception) checks.
- Pounce – As a tiger or hybrid, if they move 15 feet towards their enemy and attacks it with their claw in the same chance, then either the opponent should be victorious in a DC 14 Strength saving throw or be knocked prone. Once they are prone, the weretiger can take a bonus action and go for a bite attack.
Actions
- Multiattack – The lycanthrope can go ahead with two Longbow or two Scimitar attacks in human form. However, as a hybrid, they can either attack as a humanoid or employ two claw attacks.
- Bite – A tiger or hybrid can make a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. A humanoid should either use a DC 13 Constitution saving throw successfully or get cursed.
- Claw – They can employ a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage as a tiger or hybrid.
- Scimitar – A human or hybrid can go for a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Longbow – Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage is available to human or hybrid forms only.
Notable Weretiger 5e
- Azaka Stormfang – She was a guide during the late 15th century DR at the Chult wilderness. This lycanthrope is from Port Nyanzaru.
- Bwayes O’tamu – In the late 15th century DR, he lived in isolation Chultan jungle’s, Narwhal.
- Jahed – He’s from Dalelands and the only one to reach Domains of Dread.
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FAQs
Weretigers are extremely strong since they possess supernatural strength. They are superior to humans, even in their humanoid form. For instance, Creek Lowell believes that he saw Rev. Emilio Sheehan pull out a gravestone with one hand.
A weretiger is 6 feet tall usually, but they can go up to 7 feet. They are taller than the majority of humans, and their size is medium. As a humanoid or hybrid, their base walking speed is 30 ft.
Weretiger is a mythical creature of Southeast Asia that can polymorph into a tiger.
Conclusion
There is a lot to know and understand about lycanthropy 5e, but this information would suffice for now. We tried to cover every essential detail about lycanthropes that would help you in the game if, fortunately or unfortunately, the curse is upon your character. However, there’s one thing that I can assure you is that it’d be a rollercoaster ride.