Adventurers will find ghosts of saltmarsh pdf, a sleepy fishing village sitting on a precipice of destruction nestled on the Azure Sea coast. Smugglers sail their ships to hidden coves dotted along the coast, willing to silence anyone who dares enough to cross their path. Evil-minded Sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Drowned sailors rise into an unnatural life, reanimated by dark magic, and sent out in search of revenge. The cult of a forbidden god stretches its reach outward from a crumbling port, hungry for unaware victims and willing recruits.
While Saltmarsh residents’ slumber, the evils that loom to plunder it grow stronger. Heroes must rise to keep the waves safe!
What is inside the ghosts of Saltmarsh free pdf download?
This DnD 5e handbook collects seven D&D adventures, each known for their unique challenges, for their deadly threats, and for embracing the perils and wonder of the high seas.
This sourcebook introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of dauntless ventures, with increasingly dire threats drawing heroes to explore more of the coast of the Azure Sea. Ghosts of Saltmarsh 5e pdf continues this tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Each adventure notes where that story might unfold in the region around Saltmarsh, providing a shared environment for them all.
In addition to this, play through each story in a seafaring campaign leading characters from level 1 to level 12, or pull-out sections to place in open-ended campaigns in any setting. The appendices also cover mechanics for ship-to-ship warfare, new magic items, monsters, and many more!
What else does the d&d ghosts of saltmarsh pdf offer?
- Each adventure can be played individually, inserted into your ongoing game, or coupled into a single epic nautical campaign.
- DMs will find rules for ships and sea travel, deck plans for numerous vessels, and an appendix with new and classic monsters’ regulations.
- You’ll find rules, stat blocks, and combat for ships, ocean travel, and sea encounters.
- Four new backgrounds are made available to use with the Character Builder.
- Get to unlock 56 nautical monsters to use in the Encounter Builder to create and run organized battles for your party.
- Detailed maps and tables for mysterious new islands, fishing villages, pirate coves, and more have been added.
There are several exciting new additions in the Wayfinder’s Eberron guide 5e as well. Do check it out.
What level is GOS?
It includes a variety of maritime ventures, enough to take characters from level 1 to level12.
Chapters included in the book
There are a total of eight chapters included in this supplement.
- The sinister secret of Saltmarsh
- Danger at dunwater
- Salvage operation
- Isle of the abbey
- The final enemy
- Tammeraut’s fate
- The styes
This book’s appendices are of crucial importance, too. Appendix A comes with ship stat blocks, detailed sea maps and presents a toolbox for ocean-bound adventures. New rules for ships, crew, captain them, and how to pit them against each other provide players with new exploration modes. The second Appendix B introduces magical items, and the last Appendix C includes stat blocks for several creatures.
Using this book
GOS feat Ures seven tales of adventure that take place on the waves, on brine-battered shores, and in the sea’s deadliest depths. Along with each venture appear notes for setting the SM region’s experience or adapting it to a variety of D&D settings. Make use of that information to place it in your campaign or on the shores of your choice.
By picking and choosing your favorite entries in each compilation, you’ll be on your way to creating a customized campaign all on your own.
Running the adventures
To run each of these escapades, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and the Monster Manual.
The Monster Manual holds stat blocks for most of the monsters and NPCs found in this book. When a creature’s name surfaces in bold type, that’s a visual cue pointing you to its stat block in Appendix C or the Monster Manual. If a stat block appears in appendix C of this book, the text tells you so.
Spells and nonmagical equipment mentioned in the book are described in the Player’s Handbook. Magic items are specified in the Dungeon Master’s Guide unless the adventure’s text directs you to an item’s description in appendix B.
Where can you get the GOS supplement?
There are many sites where you can find this book, but Amazon remains to be our top pick.
The product details are:
- Publisher: Wizards of the Coast; Illustrated edition (21 May 2019)
- Language: English
- Hardcover: 256 pages
- Item Weight: 567 g
- Dimensions: 21.84 cm x 1.78 cm x 28.45 cm
- Country of Origin: USA
- Authors: Wizards RPG Team
The ghosts of saltmarsh pdf is a perfect pick for people who love the sea-setting and monsters and would love to couple it with the greatest RPG dnd. This supplement would definitely throw you into the depths of a fantastic adventure underwater and on the coast. Have fun playing!