Table of Contents
What is a Wereboar?
As the name suggests, Wereboar 5e is a lycanthrope that is either a boar or a hybrid. You can find them everywhere in the land of Faerûn. However, beware of their bad temper. They enjoy infecting others, only to see them resist the curse because that would make them more dangerous and savage.
More about Wereboar DnD 5e
A 5e Wereboar would appear stocky and muscular. They’d have short, stiff hair and a height of 5-6 feet. As a humanoid or hybrid, they can use heavy weapons, whereas, in the boar 5e form, they’d acquire a powerful going attack that would help them spread the curse.
The hybrid is slightly taller than their human form but twice as wide. They have a hunchback and a short neck along with short tusks. Their fur is black, and they have hooves instead of feet. They are always considered ugly, be it in any form, and their clothes were simple so that they could easily change, repair or replace them, if necessary.
Wereboar D&D were infamous for spreading the “moontusk fever” which incapacitated the victims when they were wounded. However, don’t think of them as heartless creatures. On the contrary, they did show empathy, but only to their own species.
Wereboars primarily use their tusks to attack the enemies and injuring them intensively or knocking them prone. They also used their weight to gain the upper hand whenever they could and transitioned into a boar or hybrid at every chance they got. As a result, boars are exceptionally adept at fighting their way into enemy lines and coming out unscathed.
Their ‘never give up’ attitude is what distinguishes them as they continue fighting till the end, even if they are wounded. Axes, maces, mauls, battleaxes, and javelins are their go-to weapons as a hybrid or humanoid. Moreover, they wear hide armors to protect themselves.
As we mentioned earlier, wereboars are ill-tempered and are looking for fights anywhere they go. They might wait for the opponent to attack first in their human form, but as a boar, they provoke others and attack first. It might also be because they don’t trust strangers. As a result, they hardly made friends or form alliances, but once they did, they’d remain loyal to them.
Boar DnD 5e prefer living in close-knit groups wherein the females gave birth to 3-6 young ones who were smaller than a human baby but strong enough to crawl in mere hours. They become adolescents at the age of 8, gaining the ability to transform. Wereboars are highly protective of their families, the mothers especially when it came to their children. Fathers remained aloof and distant.
You’d either find them traveling alone or in a group as large as 8 members. They don’t mingle with natural hogs and boars, but troupes allowed them to accompany them at times.
These boars usually dwell in dense wilds or remote parts of cities and towns. They built huts, cabins, or even caves. Therefore, their houses were dirty and messy, and instead of repairing a broken thing, they simply replaced it. Furthermore, you would hardly find valuable items in their homes.
As far as their dietary habits were concerned, the omnivorous ones ate small animals, vegetables, fungi, and truffles. Their keen smell helped them to locate them even several feet below the ground. They aren’t good at farming or gardening, though, and rely primarily on burnt meat and stews.
Their language is common, but it changes when they are boars.
Boars adapt well in orc as well as human society. They formed friendships with orcs and had a cordial relationship with half-orcs. Obn the other hand, orc wereboars were seen as intimidating and powerful.
Wereboars were divided into two based on the people they worship. Some of them joined a Malar worshipping cult, “People of the Black Blood.” Approximately 22 wereboars resided at the Claw Hollow in 1372 DR. Thanks to their physical strength; they soon became Bloodmasters.
Traits of a wereboar
- Shapechanger – They can polymorph into a boar, humanoid, or hybrid. Their form doesn’t affect their statistics, except the AC. The equipment they carry changes with their transition as well. Also, once they die, they’d transform back to their original form.
- Charge – In the were boar or hybrid form, if they move 15 feet straight to the target and hit them with their tusks simultaneously, the target would take an additional 7 (2d6) slashing damage. If the opponent is a creature, they must either employ a successful DC 13 Strength saving throw or knock out prone.
- Relentless – Since the wereboars can rejuvenate after a short or long break; therefore, if they take 14 damage or less than that, they’d only go down to 1 hit point instead of 0 hit points.
- Multiattack – As a humanoid or hybrid, they can only attack once with their tusks.
- Maul – They can make a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage in either humanoid or hybrid form only.
- Tusks – A boar or hybrid can make Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The human target should use a DC 12 Constitution saving throw successfully or be ready to get cursed.
- Adhavox the Render is the Spider Swamp Colony’s leader.
- Chondalwood’s Totoruan is a shield dwarf and a member of the People of the Black Blood.
- Ulthrang the Mad is known as the Dark Arrow Keep’s orc berserker.
- Balin is a half-orc wereboar as well as a member of Rusk’s group of lycanthropes.
- Lord Antoine Baccha serves Halaster Blackcloak.
- Jolliver Grimjaw is a member of the Cult of the Crushing Wave.
- Elok Jaharwon is The Dragonfang’s captain.
You can become a Wereboar in Daggerfall if you’re attacked by one in combat. However, it only appears in the Elder Scrolls II: Daggerfall, wherein a person changes into a wereboar every full moon, and they’re filled with bloodlust. Therefore, they quench their thirst by killing others; otherwise, they’d suffer a reduction in hit points.
This is everything you’d need to know about Wereboar 5e before going ahead and choosing this lycanthrope as your character. And if you do, you won’t regret it; after all, they are powerful creatures with a determination to win.