Unlike werewolves, Wererat 5e or ratmen reside in urban areas. As their name suggests, they are enormous rats with a materialistic and cunning personality. In human form, they appear stiff with thin hair and flitting eyes. Even as a hybrid, they prefer guerrilla warfare instead of fighting their opponent. They aren’t known for being confrontational and would rather run away from combat than fight.
More about DnD 5e wererat
A D&D wererat only infects those whom they deem worthy of being part of their guild or clan. If someone is cursed mistakenly or runs away from the guild is killed.
You might find them either in cellars or catacombs in urban civilizations. They are most commonly found in sewers, hiding underground.
A 5e wererat as a humanoid has a below-average height. One of their tell-tale signs is that their mouth twitches when they are excited. Males have thin and frayed mustaches.
One of the most asked questions by gamers is, “how big is a Wererat?” An atrocious rat would measure two feet long from nose to rump. On the other hand, a hybrid would be smaller in size than their human form, and their upper body would remain of a rat, whereas their legs would resemble a human’s.
They tend to stay surrounded by their pack and don’t live alone. Marriage or relationships isn’t a concept in their world. A source of entertainment for them was to outwit the humans living above them and steal their food and wealth after killing them. Were rats are hoarders who collect junk that they deem valuable.
The stench of the sewer doesn’t leave them even in human form; therefore, they are a part of the rundown areas. They don’t complain, though as they get their favorite strong alcohol and have more drunk victims to attack at their disposal.
The process of procreation
Wererats feed on non-cursed humans and scraps that they could scavenge. As far as the idea of their progeny goes, they only mate with uninfected humans; thus, creating a human who also has the physical characteristics of a humanoid Dungeons and Dragons wererat. A human male and a female wererat give birth to a hybrid, which is called a rattling. They achieve maturity by the age of two and are able to transition into a human child that appears three times their actual age.
Player characters as Wererats:
In wererat lycanthropy, the persona would achieve a dexterity f 15 if it isn’t high already. The character’s strength and dexterity score would determine whether they go for an attack or damage roll.
Features of a wererat
- Shapechanger – They can either transform into a giant rat, hybrid or humanoid. Their stats remain the same, only their size changes. The weapons they carry aren’t affected by the polymorphing; however, once they die, they return to their original state, a human.
- Keen smell – The Wisdom (Perception) checks are their strong point due to their keen sense of smell.
- Multiattack – The ratmen can attack in two ways, one of which must be a bite in their human or hybrid form.
- Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. A human target should focus on successfully executing a DC 11 Constitution saving throw or prepare themselves to get cursed. This option is available only in rat or hybrid form.
- Shortsword – As a humanoid or hybrid, they can use Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand crossbow – They can go forRanged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage in human or hybrid form.
Ratmen lack physical strength but make up for it with their intelligence. They are always prepared for an ambush and are only vulnerable to silver and magical weapons. Wererats were more adept than humans, along with their animalistic traits. Their environment made them the carriers of filth, though.
- Rassiter – He’s the leader of the Calimport ratmen.
Yes, Wererats are fiends who are sly and greedy. They appear wiry with thin hair, flitting eyes, and a twitchy mouth in humanoid form.
Wererats have the ability to polymorph into either a human, a giant rat or a hybrid. Their size is the only factor that changes as their statistics aren’t affected by this. Similarly, the weapons they carry don’t change when they transform.